![]() ![]() While games like Tony Hawk aren't quite as easy to play with an analog pad, with Mirra it's completely unreliable, especially when you've got to rely on diagonals for precise tricks. ![]() Trying to get out of a bowl cleanly will drive you crazy, and doing combo tricks is more frustrating that it should be because of the delay for certain tricks. Turning in the air is much clumsier than it needs to be, as is trying to snap out of riding in reverse. In the train yards, for instance, I missed a jump over some water, but since the game kept putting me at the edge of the jump, I had to immediately press the brakes or I'd roll down and off into the water, again and again. In short, it's just not easy to do what you want, when you want, thanks to the way the rider controls, and the lack of polish on the game engine itself.įor instance, the game tends to bring you back almost exactly where you've crashed, so you'll find yourself stuck in awkward situations, caught on objects, or repeating deaths again and again. Getting good air off of an object is never quite logical to gauge, how and why you crash can sometimes have you scratching your head, as will some of the clipping that occurs between you and the scenery, causing you to fall or get caught. It's more about a certain lack of finesse, and some tweaky character control that makes things so frustrating. It's not that the levels aren't dynamic enough, or that it's too impossible to perform simple tricks - because Z-Axis has used Tony Hawk as a foundation. ![]() It's not that the biker controls as slow as the skaters in Grind Session, though there is some of that. While the overall levels are fun to play, the moment by moment is frustrating, thanks to some weird hiccups in the way the game controls.Īt first it's almost hard to describe, other than that things aren't quite right. Just as with the PlayStation 2 version, there are so many little problems with the controls that you'll start thinking heretical thoughts - like how you wished you could play the huge, amazing Mirra levels with the Tony Hawk engine. Gameplay You'll stub your toe, you'll cut an arm on the rough edges in Mirra. Dave Mirra 2 is a black comedy, with some fantastic moments, but enough dark matter to make this less than a cheery gameplay experience. Good stuff, huh? The question is, does the game pull off in practice what is preaches in theory? Almost. ![]() Plus, since this is a BMX game, you've also got flips and directions to manage. Instead of just a direction and a button, you can pull off more impressive tricks by learning direction and button combos. First, you've got modifiers to help you create an insane number of variations to your tricks, and you've also got multi-key commands for your tricks. The trick system is based on the concrete foundation of Tony Hawk, with some changes to make it unique. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |